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Black Mesa v1.1 (upd.19.04.2020) - CODEX

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Black Mesa PC free download torrent

Black Mesa is a remake game of the original Half-Life, a first-person shooter in which you can enjoy recycled textures, modern physics, a sea of adventures, gunfights, aliens and not only. The plot of the game also revolves around a research station employee, a man named Gordon Freeman, who happened to be in the epicenter of the disaster and survive it. After the catastrophe, aliens began to teleport to Earth, the laboratory was practically destroyed, and plus to all of this, soldiers of the American army were sent to its territory, who were instructed to destroy the consequences and witnesses of the incident. Well, and you in the role of Freeman will have to figure it all out, prevent the subsequent catastrophe and survive.

About The Game

Key Features

Gameplay in Black Mesa, too, has not changed. You will also wander through huge locations, complete various tasks, shoot with soldiers, kill aliens and shoot monsters, fight with zombie guards, collect key items and solve physical puzzles. But at the same time, at some moments it becomes clear that the mechanics were partially refined. For example, some weapons are now reloading faster, enemies have become a little stronger, and the opportunity has appeared to use sprint and binoculars, as in the second part.

What really changed the game, so it is in visual terms. You are waiting for the texture in a more voluminous resolution, unique characters (not clones, as in the original), there were employees of the laboratory, women armed with glocks, and much, much more. In addition, the main weapons were redesigned. Some have slightly changed the characteristics, others have changed externally and acquired new textures, and some weapons were completely replaced. Only the legendary mount of Gordon Freeman remained unchanged.

System Requirements

MINIMUM:
OS: Windows® 7 (32/64-bit)/Vista or Greater
Processor: 2.4 Dual Core Processor or Greater
Memory: 4 GB RAM
Graphics: 1 GB Dedicated Video Card or Greater
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 15 GB available space

RECOMMENDED:
OS: Windows® 7 (32/64-bit) or Greater
Processor: 3.0 Quad Core Processor or Greater
Memory: 6 GB RAM
Graphics: 2.5 GB Dedicated Video Card or Greater
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 15 GB available space

Screenshots

Screenshot Black Mesa PC Game free download torrent Screenshot Black Mesa PC Game free download torrent Screenshot Black Mesa PC Game free download torrent

Gameplay Trailer

How to Install the Game

  1. To start, you need to download the game files.
  2. Then, unpack the archive with «WinRar» or an analog.
  3. Mount the resulting image in the «UltraISO» program.
  4. Install the game, agreeing with the installation wizard.
  5. Download & install Update v1.1, in game folder.
  6. Copy the contents of the folder «CODEX» to the folder with the game.
  7. Lock the game folder in the Windows firewall.
  8. Play!

Download update only: Black.Mesa.Update.v1.1-CODEX [ 1.5 GB ]

Download Black Mesa v1.1 (upd.19.04.2020) - CODEX [ 17.70 GB ]

black_mesa-codex.torrent (downloads: )

Download Black Mesa v1.0 Build 4750421 - RePack [ 11.50 GB ]

  • Fully working and stable client.
  • Copy of the game from the original Steam VPK files.
  • Built-in auto-update game.
  • Ability to change nickname, clan tag, avatar and language.
  • Workable server browser of current servers.
black-mesa-v1_0-build-4750421-repack.torrent (downloads: )
How to download this game ?
Game updates:
  • Black Mesa v1.0 → v1.1 [ 19.04.2020 ]
  • Black Mesa Complete (Beta) → v1.0 [ 06.03.2020 ]
  • Black Mesa Interloper (Beta) → Complete (Beta) [ 07.12.2019 ]
  • Black Mesa v4091947 (Beta) → Interloper (Beta) [ 02.10.2019 ]
  • Black Mesa → v4091947 (Beta) [ 12.08.2019 ]
  • Black Mesa Xen Tech (Beta) → v05.08.2019
  • Black Mesa v0.5.0 → Xen Tech (Beta) v27.06.2019

This game has been updated 19-04-2020, 06:51 to the latest version v1.1 (upd.19.04.2020).

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Comments 4

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SkiGamesPC 12 August 2019 12:44
Gonarch and Bebcrab AI Changes
  • Gonarch AI now behaves differently and deploys different attack patterns based on Easy/Normal/Hard difficulty.
  • Fixed bug causing Gonarch to do 250 damage on melee attacks
  • Fixed bug causing Gonarch to spawn 60 bebcrabs instead of 15 in lower arena battle
  • Gonarch shove damage in map B chase reduced by 50%
  • Gonarch shove damage in map C chase reduced by 70%
  • Gonarch shove view punch and knock back amount greatly reduced
  • Gonarch AI tweaks for final lair arena battle.
  • Fixed a crash related to Gonarch mortars
  • Fixed a loophole where Gonarch could die/gib in map A and final upper arena 
  • Fixed Gonarch physics throw attack not respecting cool-down system under certain conditions
  • Minor Adjustments to chase AI to make it more forgiving, reduce melee attack damage, and scale based on game difficulty setting
  • Bebcrab jump height reduced to 20 units high, making it much less likely they clip one of your rockets
  • Bebcrab damage reduced by 50%
  • Bebcrab max count in final upper arena reduced by 33%
New UI Fixes / Changes
If you are interested in testing the work in progress UI, use -newgameui as a launch command.
  • Fixed major performance drop when using new UI
  • Singleplayer game is now paused when UI or Console is Activated
  • Brought up default Qt behavior for key Auto-Repeat
  • Game Console: Command Input now has history
  • Game Console: Partial Autocomplete implementation (WIP, expect bugs)
  • Game Console: Log Area now 1-2% faster than old UI
  • Added "Enable Developer Console” to the Game options screen
  • Advanced Settings Menu is now fully hooked up
Known Issues
  • Bebcrabs can still be tracked by RPG. We are testing changes to have them not track/collide with RPG rockets. We think the change in jump height has addressed most, if not all of the problem. Let us know what you think!
  • Columns in the final fight arena still kill the player in 1 hit. This will be fixed in a future level update.
  • It is still possible to get the Gonarch stuck in certain areas of the level. We are testing level fixes to address this.
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SkiGamesPC 7 December 2019 11:10
Beta Release Notes

-Added Interloper C, Interloper C1, Interloper D, Nihilath boss battle, Endgame
-Changed grenade aim point to be center screen for easier aiming
-Fixed sprint animation playing while swimming
-Fixed shotgun misfire after reloading
-Fixed RPG unguided mode in Earth levels
-Fixed having to press “shift” after each level load with “Always Run” enabled

-Tons of small changes and fixes to the “Xen chapter”
-Fixed Nihilanth intro model
-Fixed most area portals rendering black
-Fixed leaf sounds, and ability of certain objects to fall through them
-Fixed cave long jump in Xen B to be more forgiving
-Fixed houndeye path kill brush in Xen B1
-Key lit bullsquids on bullsquid path
-Minor improvements to art and guidance at end of Xen B1
-Fixed missing sun lens flare in Xen C
-Fixed missing sun lens flare in Xen C1
-Fixed players being able to skip puzzle in Xen C1
-Fixed third plug puzzle so that short cord can not be used in long cords place

-Tons of small changes and fixes to the “Gonarch’s Lair” chapter
-Fixed some lids not blowing off in Gonarch A
-Fixed crashes when player jumps on physics objects (like the rock columns in Gonarch)
-Fixed hard transition from Gonarch A to Gonarch B
-Improved player guidance
-Added red lights to all fumers to better highlight them
-Added “gate” on second ledge before crystal cave so that player can not back track, and soft lock the game
-Increased frame rate in crystal cave
-Improved fire trap
-Put explosive barrels next to each crystal in water cave to better explain gameplay element
-Removed fire from Gonarch final fight
-Lowered Gonarch green fire damage and screen shake

-Tons of small changes and fixes to the already released Interloper maps
-Remove first tentacle that could easily block player path
-Fixed model darkening at start of Interloper A
-Improved player guidance
-Removed phys objects that were on player path
-Small art fixes
-Made long jump path clearer and easier at end of Interloper A
-FIXED CRASH IN INTERLOPER A!
-Better key lighting for player path in Interloper A1
-Fixed most of the water seams in Interloper A1
-Minor art and bug fixes in Interloper B
-Better player guidance in Interloper B
-Fixed players skipping mechanic intro and breaking area portals at start of Interloper B1
-Improved player guidance in Interloper B1
-Minor art and collision fixes to B2
-Interloper B2 no longer fades to black at the end of the level ;)
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SkiGamesPC 6 March 2020 14:41
HECU



-Better utilize cover and movement in general
-Put suppressing fire on players last known location and where they expect you to be
-Use grenades more strategically and more often
-New environmental analysis lets them track, flank, and move in for the kill
-Use weapons and abilities depending on their class
-Occasionally use RPGs (grenadiers)
-Use under barrel MP5 grenade launcher (commanders)
-Drop med kits properly (medics)
-Marines wearing a gas-mask will now use alternate, radio-filtered, deepened voice lines, which sound much more like the original HECU!
-Use more voice lines and communication



Vortigaunts


The Vorts got an upgrade too, with features from their Interloper counterparts and new features to make them more fun to fight!

-Dodge on spawn or dodge when player aims at Vort
-Better navigate to the player
-Use close-range charge attack (Dispel)
-Use dynamic lights when attaching
-Vorts AI now behave differently depending on how brave or scared they are feeling, which is based on damage taken / done to the enemy.

Balance

-Slightly nerfed assassins to have lower health and accuracy
-Nerfed Abrams 50 cal damage to make it less murderous
-Buffed Apache 30mm damage slightly

Code Fixes

-Optimized sun shadows
-Optimized dynamic lights
-Fixed bug with popping sun shadows
-Removed view punch from smaller caliber weapons
-Fixed trip mine hitbox
-Added dynamic lights to portal effects
-Fixed NPC teeth being black or bright colors
-Made sure all tripod and ceiling turrets use tracers
-Fixed gravity in Earthbound
-Fixed HECU calling wrong SMG animation
-All new, modern user interface
-Expanded options with descriptions and performance cost
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SkiGamesPC 19 April 2020 06:40
Update v1.1:
- Fixed a bug related to the engine not detecting controllers
- Fixed HECU bullet spread distribution not changing based on difficulty
- Decreased HECU reaction time
- Balanced damage of frag grenades used by NPCs (higher damage radius)
- Added an option in new UI to toggle classic iron sights ON/OFF
- Fixed Xbow classic iron sights not rendering crosshair
- Fixed a crash related to marionettist
- ToGL/Linux: Changed/tweaked internal texture formats and video options to avoid visual issues on different dynamic lighting quality levels
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