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Assetto Corsa Competizione v1.0.8 (upd.16.09.2019) - CODEX

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Assetto Corsa Competizione PC free download torrent

Assetto Corsa Competizione is a cool and highly dynamic racing strategy that will allow you at the maximum speed to join the realistic world and fight with professional racers on various tracks. The game captures its realistic, it will allow you to plunge headlong into the whole process. The atmosphere in the game is filled with madness, so you definitely will not be bored. The developers have tried to make their playing field diverse, so you can safely choose one of several modes provided.

There is also the possibility of playing both in single and multiplayer mode, where in the first you will build a racing career, achieving success in all your endeavors, and in the second you will have a great time in the company of people from all over the world. The game perfectly conveys the spirit of real resistance, as both the participants of the races and the cars, as well as the tracks, were recreated exactly like in the real world. Here, a special emphasis in the development was made on the details. There is a change of day and night, as well as weather conditions can both favorably and vice versa affect your actions. With full confidence you can feel like a participant in the tournament and eliminate all opponents on your way.

New Update: Assetto Corsa Competizione v1.0.7 → v1.0.8 (upd.16.09.2019)

About The Game

Key Features

Assetto Corsa Competizione v1.0.8 changelog:

— Potential fix for failure to start the game with a particular combination of characters in the username.
— Added logs for autosave replay issue.

— Minor changes to the server ping system.
— Fixed CP servers memorizing disconnected users in certain situations.
— Added 2nd results json file (via dumpLeaderboards) that contains more information.
— Enabled Lumirank display in Multiplayer.
— (Slightly) reduced amount of necessary netcode packets, especially while other cars are changing setups.
— Fixed server trying to connect to the secondary lobby backend first.
— Race weekend resets now reset the track grip as intended again.
— Added configuration option «randomizeTrackWhenEmpty».
— Added «forceEntryList» option for non-public servers.
— Fixed «maxClientsOverride» not working as indented, including the calculation for spectator slots left on busy servers.
— Improved «/next» admin command, which now always forces the end of the session instead of skipping to the next one.
— Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
— CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
— Teleports of own car will now re-focus it in the last drivable camera.
— The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.
— Improved backend stability, moved one in-memory cache layer to hard disk.
— Server now creates the required folders if necessary.
— The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
— Updated Server Admin Handbook v2 to cover: «Custom cars», «overrideCarModelForCustomCar», «customCar»; «forceEntryList»; «randomizeTrackWhenEmpty»
— Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.

— Fixed tyre wear incorrectly resetting in pit stops.

— Fixed issues with rebinding an existing control and saving presets.

— Audio scale improvements.

— Fixed Mercedes engine damage raising too much at engine limiter. Additional damage tweaks for Audi R8, Lamborghini Huracán and BMW M6.
— Fixed Honda NSX too high fuel consumption.
— Honda NSX AI tweaks.
— Fixed missing Porsche aggressive Nurburgring setup.
— Fixed astroturf grip level at some locations on Spa.

— Improved AI movement when they are on the outside.

System Requirements

Requires a 64-bit processor and operating system
OS: Windows 7 64-bit Service Pack 1
Processor: Intel Core i5-4460 or AMD FX-8120
Memory: 4 GB RAM
Graphics: GeForce GTX 460 2GB, Radeon HD 7770
DirectX: Version 11
Storage: 50 GB available space
Sound Card: Integrated
Additional Notes: Game in Early Access, final Specs to be defined

Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: Intel Core i5-8600K or AMD Ryzen 5 2600X
Memory: 16 GB RAM
Graphics: GeForce GTX 1070 8 GB, Radeon RX 580 8GB
DirectX: Version 11
Storage: 50 GB available space
Sound Card: Integrated
Additional Notes: Game in Early Access, final Specs to be defined


Screenshot Assetto Corsa Competizione PC Game free download torrent Screenshot Assetto Corsa Competizione PC Game free download torrent Screenshot Assetto Corsa Competizione PC Game free download torrent

Gameplay Trailer

How to Install the Game

  1. To start, you need to download the game files.
  2. Then, unpack the archive with «WinRar» or an analog.
  3. Mount the resulting image in the «UltraISO» program.
  4. Install the game, agreeing with the installation wizard.
  5. Download and install Update v1.0.1 / v1.0.2 / v1.0.3 / v1.0.5 / v1.0.7 / v1.0.8, in game folder.
  6. Copy the contents of the folder «CODEX» to the folder with the game.
  7. Lock the game folder in the Windows firewall.
  8. Play!

Download update only: Assetto.Corsa.Competizione.Update.v1.0.8-CODEX [ 1.7 GB ]
Download update only: Assetto.Corsa.Competizione.Update.v1.0.7-CODEX [ 1.43 GB ]
Download update only: Assetto.Corsa.Competizione.Update.v1.0.5-CODEX [ 904.7 MB ]
Download update only: Assetto.Corsa.Competizione.Update.v1.0.3-CODEX [ 1.2 GB ]
Download update only: Assetto.Corsa.Competizione.Update.v1.0.2-CODEX [ 294.8 MB ]
Download update only: Assetto.Corsa.Competizione.Update.v1.0.1-CODEX [ 737.8 MB ]

Download Assetto Corsa Competizione v1.0.8 (upd.16.09.2019) - CODEX [ 9.60 GB ]

assetto-corsa-competizione-codex.torrent (downloads: )

Assetto Corsa Competizione v1.0.4 (RePack) - ALI213 [ 5.32 GB ]

assetto-corsa-competizione-v1_0_4.torrent (downloads: )
How to download this game ?
Game updates:
  • Assetto Corsa Competizione v1.0.7 → v1.0.8 [ 16.09.2019 ]
  • Assetto Corsa Competizione v1.0.5 → v1.0.7 [ 09.08.2019 ]
  • Assetto Corsa Competizione v1.0.3 → v1.0.5 [ 04.07.2019 ]
  • Added: Assetto Corsa Competizione v1.0.4 (RePack) - ALI213 [ 16.06.2019 ]
  • Assetto Corsa Competizione v1.0.2 → v1.0.3 [ 14.06.2019 ]
  • Assetto Corsa Competizione v1.0.1 → v1.0.2 [ 10.06.2019 ]
  • Assetto Corsa Competizione v1.0.0 → v1.0.1 [ 03.06.2019 ]
  • Assetto Corsa Competizione v0.7.1 → v1.0.0 [ 29.05.2019 ]

This game has been updated 16-09-2019, 10:51 to the latest version v1.0.8 (upd.16.09.2019).

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Comments 10

Admin 11 November 2018 11:47
0.2.1 Changelog
- Enabled basic keyboard controls for UI (up, down, left, right, enter, back, pgup, pgdown) 
- VR: Fixed wrong camera scaling that made 6DOF appear to not work correctly 
- Added possibility to look left/right on current car and during replay (not only for the player car) 
- Added possibility to centre view in VR by holding look left or right or back (or cycle left or right in the UI) keys for 2 seconds 
- Fixed HUD not updating electronics values after car setup 
- Fixed filter on Car Selection page 
- Fixed pitstop casually affecting the wrong car 
- Fixed gamepad vibrating when paused 
- Different loading mode for some sound assets 
- Fixed ambient sounds not paused during slow motion / FFWD in replay 
- Better timing for start/stop music 
- Events poliphony optimisation 
- Tweaked sound distance attenuation for some events 
- Fast Rolling start is now default in every Realism preset 
- Fixed slow AI in very wet condition due to wrong detection of puddles 
- Flames and Sparks are now not rendered in internal cameras in the focused car to avoid unwanted flashes 
- Fixed offset values not refreshing when the camera is changed while in View Settings page 
- Tweaked mandatory pitstop request timing 
- Added minimum pit window length (5 mins) 
- Fixed possible crashes after 30 minutes
Admin 24 November 2018 10:04
changelog v0.3.4
- Optimized netcode to prevent certain spikes, causing high pings for all clients
- Fixed Chat Widget timestamp overflow and timezone
- Lowered Chat position
- Fixed nameplate visibility
- Fixed possible memory leak for long replay recording
- Increased fov and slightly increased maximum distance of the mirrors
- Improved AI line at start straight to avoid incidents with cars exiting pitlane
- Paul Ricard asphalt grip fine tuning
- Fixed BMW M6 automatic clutch not holding idle at 2nd or higher gear
- Improved (more permissive) Paul Ricard track limits at T2, T5 and outside of T11
Admin 16 December 2018 04:47
v0.4.1 Changelog
- Fixed occasional driver model flashes in the Ferrari 488 GT3
- Fixed slightly offset cockpit and dashboard cameras in the Ferrari 488 GT3
- Added interior endurance lighting in the Ferrari 488 GT3
- Fixed Sprint race fuel estimation
- Fixed Cup Category and car bodykit when Free event type is selected (Practice, Quickrace etc)
- Fixed replay after multiplayer skip session
- Fixed lap marks for Replay hud
- Fixed wrong track starting condition that was forcing dry setup
- Improved Hungaroring AI line
- Fixed high pitch noise during a burnout
- Removed gearbox compressor sound on Ferrari 488 GT3
Admin 17 January 2019 06:54
v0.5.0 Changelog 
- New Emil Frey Jaguar G3 car.
- New laserscanned Circuit Zolder racetrack.
- New special events with online leaderboards. 
- Fixed disappearing main menu UI in VR.
- Texture memory optimizations.
- Fixed a chase cam rotation bug.
- Fixed a TV camera bug.
- Car light improvements in TV camera views.
- New inertia calculation method and new more accurate inertia value (advice for setups, use softer fast damper to let the body move and settle, instead of having the car and wheels jumping)
- New motion ratio calculation for dampers resulting in more accurate values dedicated for each car.
- New ABS feature. ABS now never lets higher than 70% difference between left and right brake pressure. Improves behaviour on extreme torque vectoring, like braking and going through a water puddle with one side of the car, but can result in inner wheel locking if driver insists braking hard while turning into a turn. Might need more rear brake bias on certain cars.
- Improved ABS logic, resulting in better turn-in under braking, on certain cars (most notably modern cars such as the Huracán, F488, BMW M6).
- Improved TC off on gear-change functionality. TC is instantly switched off and on again when a gearchange occurs, in order to protect the engine and drivetrain from heavy vibrations, especially on situations where kerbs and the engine limiter are involved (part of real cars' TC logic too, occasionally they will even not allow the gearchange). Now the TC off timing is car-dedicated and optimised. Some cars might handle a gear change better than others.
Admin 5 March 2019 06:26
v0.6.0 Changelog

- Added Nissan GT-R Nismo GT3 2018 model year.
- Added Nissan GT-R Nismo GT3 2015 model year.
- Added Monza Circuit.
- Driving (F1) cameras reworked: added two more driving cameras (dash pro - with car hidden intended for built cockpits - and far chase), game now remembers last used camera and added option to lock/hide driver and steering wheel per car. Lateral camera adjustment now also exposed in the View Settings.
- Camera movement settings now stored in Config/CameraSettings.jon, the old CameraOptionsEA.json is deprecated. General Movement adjusts movements in cockpit camera, Dashcam Factor adjust how much of that movement is transferred to the dash and bonnet cameras.
IMPORTANT: old camera settings will be lost.
- Look L/R now works correctly in helmet camera. Look L/R looks to the side mirrors.
- TV onboard (F6) cameras added for available cars.
- Free (F7) camera now available with Cinema HUD (open with mouse scroll button).
NOTE: this is NOT a full-feature camera mode, but allows players to enjoy visuals to a greater degree and take screenshots.
- Rewrite of multiplayer/gameplay code to improve stability and session progression.
- Ingame menus restructured and divided into Garage and Pause menu.
- Ingame HUD reorganised and added session status widget.
Admin 29 May 2019 15:16
V1.0.0 Changelog

- Added Porsche 911 (991) GT3 R.
- Added Porsche 911 (991II) GT3 Cup.
- Added Mercedes-AMG GT3.
- Added Audi R8 LMS.
- Added Lamborghini Huracán Super Trofeo (2015 Model Year).
- Added McLaren 650S GT3.
- Added Bentley Continental GT3 (2018 Model Year).
- Added Aston Martin Racing V12 Vantage GT3.
- Added Reiter Engineering R-EX GT3.
- Added Lexus RC F GT3.
- Added Honda/Acura NSX GT3.
- Added Circuit de Catalunya (Barcelona).
- Added Silverstone Circuit.
- Added Circuit de Spa-Francorchamps.
- Added Brands Hatch Circuit.
- Added all drivers, teams and unique car liveries from the 2018 European Blancpain GT Series.
- Switched to UE 4.22.
- CPU optimizations that should bring significant improvement on all tracks.

- New ABS logic update for all cars. ABS level can greatly influence your braking distances depending on weather and track conditions.
- Physics-based flatspotting re-enabled and greatly improved. You can badly flatspot your tyres with 2 or 3 high speed spins. The tyres will tend to lock up on the same flatspot, high vibrations to the suspension (and Force Feedback) when the flatspotted tyre is put under load (braking, cornering).
- Fuel load simulation/testing. You can find this new slider under Aero/Rear box. This only works in practice sessions. It is disabled in qualification, hotlaps/hotstint and race sessions. 
Once you have created your setup, you can move this slider and load the car with the fuel you want (less or more), and the ride height will change accordingly. The resulting ride height might be higher or lower than the actual setup. When you modify the ride height, the option will be disabled again. 
- ECU and throttle map improvements for all cars
- Tyre sets implemented. There is a limited number of slick tyre sets available for race weekends (which can also be set to unlimited.)
When enabled, make sure you keep an eye on tyre sets and their wear in the Setup/Strategy page.

Admin 10 June 2019 10:09
v1.0.2 Changelog

- The .exe now starts in "-nohmd" mode if "-vr" is not specified.
This now allows direct shortcuts with "-vr" command and reduces the number of required launch modes in Steam.
- Fixed a crash when pausing the game from the helicam.

- Added savegame system in Career and Championship modes.
- Savegame feature is not available in Hotlap and Hotstint mode
- Improved general .json encoding system.
- Added structure to manage multiple savegames (Single Player).
NOTE: not yet enabled in the public build.
- Added auto-saving after complete sessions in Career and Championship.
- Fixed driver stint status in savegame.
- Fixed incorrectly forced 10-minute driver stint length in championship and career.
- Fixed inaccurate session results in some savegames.
- Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).
- Updated controller presets.
- Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).
- Fixes to game stability.
- Tweaks to accident/yellow-flag highlights.
- Fixed a bug of 'ghost cars' appearing in some cases in multiplayer highlights.
- Added option to customize weather for championship rounds.
NOTE: selecting "Custom" weather allows the player to customize the weather for every championship round before each event.
- Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).
- Fixed HUD disappearing after trying to play an invalid replay.
- Revised AI skill levels in Career in various difficulty settings.
- More straightforward session-end:
Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.
- Fixed ignition turning off when killing the engine during pit stops.

Admin 9 August 2019 11:43
Update v1.0.7:

- CPU optimization on the game thread resulting in less CPU usage with AI.
- Added all cars' locations to shared memory.
- Added electronics channels to shared memory, in particular TC, TC Cut, ABS, fuel cons, engine map, exhaust temps, lights and wipers stages.
- Added initial TrackIR plugin implementation.
- Texture memory optimization.
- Mid-session saving is re-enabled.
NOTE: 1.0.7 adds a new version of saved games and will make any saved games from earlier releases obsolete.
The feature will require saving in the most recent game version to function currently.
- Added ability to save multiple games and load then individually.
NOTE: Championship and Career can still only have a single saved instance.
- Now save games correctly handle car damage.
- Fixed bug with brake ducts and brake temperatures in saved games.
- Fixed a bug with loading incorrect brake bias and other setup values in saved games.
NOTE: it will only work with new saved games.
- Fixed a bug where restarting the engine was not possible in certain cameras.
- Fixed a bug with championship status when starting a new championship with another season in progress.
- Fixed wrong blue flag when only one car remains on the track.
- Reworked driver stint logic in Endurance game modes.
- Added driving time limit per driver in Endurance game modes.
- Added driver stint requirements per different Endurance modes as per real-life regulations.
- Improved AI strategy in stint-based game modes.
- Fixed rare bug with engine failure when saving a game on gear change.
- Fixed 24H total driver stint time.
boban666 11 September 2019 15:20
Hello.Any chances to realese update (hotfix) ?? Thx for answer.
Admin 16 September 2019 10:50
Update v1.0.8:
- Fixed “Skip Intro Sequence†setting not working.
- Added driverStintTimeLeft and driverStintTotalTimeLeft to sharedMemory.
- Added rainTyres flag to shared memory and digital displays.
- Fixed sessions in shared memory, added session index.
- Fixed current lap time in shared memory, added deltaLapTime and estimatedLapTime.
- Fixed bug with fuelUsed value in shared memory.
- Fixed tripDistance in shared memory.
NOTE: more documentation on shared memory data is available in the following link:
- Replay version is changed.
- Fixed MOTEC venue name bug.
- Exposed forceFeedbackIntervalSteps in the controls.json in documents/Assetto Corsa Competizione/Config to increase Force Feedback frequency (0= 333Hz 1=222Hz 2=111Hz, default is 2).
NOTE: high-end wheels will benefit from using a higher frequency, but older wheels should keep setting "2" for compatibility.
- AI now observes blue flags vs. player and other AI cars.
- Fixed inconsistent and wrong Career preset values (notably extra long Qualifying sessions in Endurance races when playing in "Long" mode).
- Practice sessions are now globally limited to 60 minutes.
- Added pitlane open/closed logic to stop the AI from entering the pits in the first lap in mixed weather conditions.
NOTE: the pitlane now opens when the leader completes the 1st lap. If the player pits before the pitlane is open, there will be no pit crew ready.
- Championship code structure reviewed.
NOTE: polesitters are going to take 1 point.
- Possible fix for AI late pit-exit limiter deactivation at Monza.
- Added cutting warnings in Savegame.
- Added session fuel consumption to Savegame.
- Fixed superfluous RaceComm messages when loading a Savegame.
- Fixed AI running faster for a few minutes after loading a Savegame.
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