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Surviving Mars Green Planet v20190529 - CODEX

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Full game FREE DOWNLOAD Latest version v20190529 TORRENT CODEX

Surviving Mars Green Planet PC free download torrent

​Paradox Interactive and Haemimont Games have announced a paid extension for the Surviving Mars strategy called Green Planet. It will add at least two important functions to the game — terraforming and gardening. Among other innovations, special projects are mentioned, such as the capture of ice asteroids, the seven wonders of Mars in the form of huge technological buildings and the climatic cataclysms of acid rain is just one of them.​

About The Game

System Requirements

MINIMUM:
OS: Windows 7 64-bit or newer
Processor: 4th Generation Intel i3 CPU or equivalent
Memory: 4 GB RAM
Graphics: HD 4600/Geforce 620/Radeon 6450 or equivalent GPUs with 1 GB of video RAM
Storage: 6 GB available space

RECOMMENDED:
OS: Windows 7 64-bit or newer
Processor: 5th Generation Intel i5 CPU or equivalent
Memory: 8 GB RAM
Graphics: Geforce 750 Ti or equivalent with 4GB of video RAM
Storage: 6 GB available space

Screenshots

Screenshot Surviving Mars Green Planet PC Game free download torrent Screenshot Surviving Mars Green Planet PC Game free download torrent Screenshot Surviving Mars Green Planet PC Game free download torrent

Gameplay Trailer

How to Install the Game

  1. To start, you need to download the game files.
  2. Then, unpack the archive with «WinRar» or an analog.
  3. Mount the resulting image in the «UltraISO» program.
  4. Install the game, agreeing with the installation wizard.
  5. Download & install Update v20190529, in game folder.
  6. Copy the contents of the folder «CODEX» to the folder with the game.
  7. Lock the game folder in the Windows firewall.
  8. Play!

Download update only: Surviving.Mars.Green.Planet.Update.v20190529-CODEX [ 29.05.2019 ]

Download Surviving Mars Green Planet v20190529 - CODEX [ 6.52 GB ]

surviving_mars_green_planet-codex.torrent (downloads: )
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Game updates:
  • Surviving.Mars.Green.Planet → v20190529 [ 29.05.2019 ]
  • Surviving.Mars.Green.Planet-CODEX → Current version [ 16.05.2019 ]

This game has been updated 29-05-2019, 15:07 to the latest version v20190529.

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Admin 29 May 2019 15:11
Update v20190529:
Green Planet:
Fixed several game freezes (reported by the community, related to RC transports in savegames, and Dozers)
Fixed terraforming info showing in infopanels in savegames started without Green Planet
Fixed Transport Optimization tech applying to RC Dozer
Fixed Lakes to check local (actual) temperature to determine frozen state (not global temperature)
Fixed terraforming buildings' Amplify upgrades to take into account Overcharge Amplifications breakthrough
Fixed RC Transport interacting with Open Farm crops
Fixed endless (toxic or water) rains
Fixed Outdoor Farms harvest not being collected by Drones
Added harvest information in tooltip of Open Farm
Added check for breakthrough availability when terraforming is disabled
 
Space Race:
Fixed flying Drones coming back to life after destruction
Fixed flying Drones affected by explosions when too high
Fixed Advanced Stirling Generator heat output in a cold area/during cold wave
 
Project Laika:
Added Encyclopedia entries for Ranch and Outside Ranch
 
Main Game:
Fixed crash when constructing buildings at the map border
Fixed several game freezes related to wisps (St Elmo's Fire Mystery)
Fixed game freeze occurring when a Drone is destroyed while embarked on a Rover
Fixed old savegames not applying current logic when accepting trade offers/converting Landing Pads
Fixed savegames displaying Seeds as farm crops in games without Green Planet
Fixed Drones unloading resources from Expedition Rocket when resources are loaded by RC Transport
Fixed events effects continuing when the event is completed (broken Drones in "Drone Prototypes")
Fixed display of tooltip in "Clear" button in Infopanel
Fixed display of dome radius
Fixed camera issue while zooming out during an ongoing marsquake
Fixed Drone behaviour when changing priority during construction (building is no longer cancelled)
Fixed resource allocation when destroying buildings
Fixed scripting logic choosing invalid events from planetary anomalies
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