Skidrow Games PC

AI War 2 v1.006 - PLAZA

Torrent AI War 2 download free pc
Full game FREE DOWNLOAD Latest version v1.006 TORRENT PLAZA

AI War 2 PC free download torrent

AI War 2 — is the cult continuation of the asymmetric space strategy of AI War Fleet Command. The events of the game develop after 353 years and tell about the struggle of mankind for survival. Hostile artificial intelligence has captured almost the entire universe, and only on the edge of the Milky Way there is little hope of salvation. AI War 2 is a space strategy game in which you have to fight against an inhuman enemy that has conquered almost the entire galaxy. In the shortest possible time, you must strengthen your base, improve technology and organize a combat-ready army.

About The Game

Key Features

But remember that any of your actions attracts the attention of an adversary controlled by advanced artificial intelligence. In AI War 2, you will find many optional factions, each with its own goals and methods for achieving them. Also at your service is an improved, compared to the first part, user interface, dozens of new maps for battles and an incredible number of options that make it possible to customize the gameplay as you wish.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7, 8.1, or 10 64bit
Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
Memory: 4 GB RAM
Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
DirectX: Version 11
Storage: 4 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
Memory: 6 GB RAM
Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
DirectX: Version 11
Storage: 4 GB available space

Screenshots

Screenshot AI War 2 PC Game free download torrent Screenshot AI War 2 PC Game free download torrent Screenshot AI War 2 PC Game free download torrent

Gameplay Trailer

How to Install the Game

  1. To start, you need to download the game files.
  2. Then, unpack the archive with «WinRar» or an analog.
  3. Mount the resulting image in the «UltraISO» program.
  4. Install the game, agreeing with the installation wizard.
  5. Download and install Update v1.006, in game folder.
  6. Copy the contents of the folder «PLAZA» to the folder with the game.
  7. Lock the game folder in the Windows firewall.
  8. Play!

Download update only: AI.War.2.Update.v1.006-PLAZA [ 37.3 MB ]
Download update only: AI.War.2.Update.v1.005-PLAZA [ 36.9 MB ]
Download update only: AI.War.2.Update.v1.003-PLAZA [ 34.7 MB ]
Download update only: AI.War.2.Update.v1.002-PLAZA [ 34.5 MB ]

Download AI War 2 v1.006 - PLAZA [ 1.70 GB ]

ai_war_2-plaza.torrent (downloads: )

Download AI War 2 v1.009 (GOG) [ 1.74 GB ]

ai-war-2-v1_009-gog.torrent (downloads: )
How to download this game ?
Game updates:
  • AI War 2 v1.005 → v1.006 [ 08.11.2019 ]
  • AI War 2 v1.003 → v1.005 [ 06.11.2019 ]
  • AI War 2 v1.002 → v1.003 [ 28.10.2019 ]
  • AI War 2 v1.001 → v1.002 [ 26.10.2019 ]
  • AI War 2 → v1.001 [ 22.10.2019 ]

This game has been updated Yesterday, 15:30 to the latest version v1.006.

  • 3
  • 203

Comments 3

Offline
Admin 26 October 2019 14:42
Update v1.002:
ALL of these changes are thanks to Badger and Puffin. Chris was working on the world's longest
Add some new Quick Starts by community member zeusalmighty
Experimental Targeting Change
Under Galaxy Settings -> Units there's now a setting to enable/disable a new pursuit mode.
This mode makes ships prefer to kill all nearby units before moving on; hopefully it will make Drones less apt to go aggro guard posts everywhere.
Looking for player feedback on this
This also will affect the way AI ships will fight, so I'm loooking for feedback on that aspect as well
Balance Changes
Transport Flagships now cost very little energy.
This was originally so they would be hurt more by Nucleophilic units, but you can usually just micro them around and that's...not really fun or interesting. So just greatly reduce it, since you were otherwise being penalised for using the custom ones.
Thanks to Asteroid and seemingly others for bringing up.
The Human Resistance Fighters now help less often in battles, so it feels more rare/special when they do. They also can't go back to a planet for at least 15 minutes after their last time there.
I forget who asked for this (sorry). They used to attack about 60% of the time, now it's more like 30%
Macrophages now need more metal to do things on Hostile To Players Only mode. Also decrease base telium income when that telium has harvesters on the map; harvesting should be the primary form of income
Thanks to zeus for suggesting
Offline
Admin 28 October 2019 12:21
Update v1.003:
  1. Fix a bug where ARS hacks were allowing you to get 7 ship lines instead of 6
  2. Thanks to Vault for reporting
  3. Fix an OBOB where we were reporting inconsistent stack numbers in the hover entity info text
  4. Thanks to yupyip for reporting
  5. New installations of the game now save 3 autosaves instead of 1
  6. Suggested by yupyip
  7. Flagships in Hold Fire Mode no longer deploy drones
  8. SUggested by CWW256 on discord
  9. Clicking on an Objective will now tag it with an Importance. Clicking once makes an Objective High importance, putting it at the top of the displayed list. Clicking again will make it Low importance, putting that objective at the bottom. Clicking a third time makes it Normal.
  10. Suggested by Greeniguana
  11. Add some defensive code to hoverEntity and fix a possible null reference
  12. Thanks to kerzain for reporting
  13. Tutorial 4 now mentions you can hover on the AIP amount on the top bar for some more information.
  14. Thanks to Potkeny in Discord for suggesting.
  15. Grant Technology hack now mentions not increasing the cost of unlocking it with Science.
  16. Hack Intra-Galactic Coordinator and Hack Global Command Augmenter now note exactly what the reduced cost is if you have paid the AIP cost for that planet.
  17. Visual Polish
  18. Science resource bit at the top now has the same blue colour for all the amounts, rather than being a light green, so it's consistent with every other mention.
  19. Metal section of the top bar now has actual proper colouring.
  20. Cost to fully extract all the science from a planet is now in green, like most hacks are.
  21. Thanks to GophTheGreat for suggesting.
  22. Knockback now has the correct unit in the tooltips.
  23. Thanks to Chthonic_One for reporting.
  24. Sabotage Hack now mentions it doesn't cause an AIP increase for destroying structures which would normally do so.
Offline
Admin 8 November 2019 02:40
Update v1.006:
  1. The Ability To Have Duplicate Ship Lines In One Fleet
  2. The game now allows for duplicate ship lines in a single fleet. This was something that people REALLY wanted, and we get why, but it was a tricky technical thing. Our first idea for this today wasn't valid for multiplayer it turned out, but thankfully we came up with something that is.
  3. This also includes the ability for initial fleet designs to add more than one copy of a fleet line to itself, whereas before it would just combine them. So you could have two bomber lines in a single fleet design now, for example.
  4. Note that this will NOT work for drones in fleets at the moment. Those can't be swapped around by players anyway, and there didn't seem to be any reason to make this part work. It could be extended later if we really need to, but it seemed pointless.
  5. Only the player mobile fleets have this new ability. Command stations, NPC fleets, battlestations/citadels, and so forth all still combine their fleet lines if the type matches. Those can't be swapped around, and it makes much more sense for them to work like they always have.
  6. It's possible there may be some bugs with this (mainly of the sort of something not building when it's a secondary ship line in a fleet, or things not being able to swap properly when there are duplicate lines), but if so please do report those to us and bear with us.
  7. Thanks to nas1m, Asteroid, and many others for requesting this -- rather forcefully at times in the case of some steam reviewers or folks on discord, but we got the message. This was tricky as heck to implement, and may cause a few bugs for a bit, but it's clear how important this is to people.
  8. When hacking for dark spire ships, it now always puts each new ship you get in its own ship line rather than ever adding to an existing line.
  9. Additionally, it checks to make sure you have enough empty slots before it will work.
  10. Dyson hacks seem to have been assuming that you'll increase the ship cap on existing lines, so for now we've left that working as it always has.
  11. ARSes now CAN grant duplicate ship lines to a fleet, and instead of merging they now stay as separate ship lines.
  12. Doing a hack to double the cap of a ship line SHOULD work properly in cases where you have multiple ship lines inside a single fleet, only doubling one of them and then allowing the other one to be doubled later if you want.
Add comment