Skidrow Games PC

Rise of Industry v2.1.0.1211a - CODEX

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Rise of Industry PC free download torrent

Rise of Industry — a new game project in the genre of strategy in combination with a simulator, which relates to the subject of management. Here you need to invest all your strength and capabilities in the development of your own industrial empire from beginning to end. The gameplay will be quite difficult, but you can easily deal with management. Your main task will be the construction of functioning plants, the establishment of supply lines, as well as the improvement of trade between other points.

About The Game

Key Features

You will take control of all aspects of the business, which include: building a plant from scratch, setting up supply lines with maximum efficiency, as well as transporting goods and establishing trade. Do not forget that the market will be unstable, so you will have to constantly monitor this. You should always be one step ahead of your competitors in order to remain a leader in every situation, when everyone is behind. The graphics in the game is quite simple in its execution, and you can also enjoy the dynamics of the game process as a whole.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows (64 bit only) 7 / 8 / 8.1 / 10
Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670. Integrated Cards not recommended, HD4000 minimum
DirectX: Version 9.0c
Storage: 1 GB available space
Sound Card: Any
Additional Notes: Requires a 1024 x 768 screen resolution

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows (64 bit only) 10
Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
Memory: 6 GB RAM
Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
DirectX: Version 11
Storage: 1 GB available space
Sound Card: Any
Additional Notes: Recommended Resolution: 1920 x 1080

Screenshots

Screenshot Rise of Industry PC Game free download torrent Screenshot Rise of Industry PC Game free download torrent Screenshot Rise of Industry PC Game free download torrent

Gameplay Trailer

How to Install the Game

  1. To start, you need to download the game files.
  2. Then, unpack the archive with «WinRar» or an analog.
  3. Mount the resulting image in the «UltraISO» program.
  4. Install the game, agreeing with the installation wizard.
  5. Download & install Update v2.1.0.1211a, in game folder.
  6. Copy the contents of the folder «CODEX» to the folder with the game.
  7. Lock the game folder in the Windows firewall.
  8. Play!

Download update only: Rise.of.Industry.2130.Update.v2.1.0.1211a-CODEX [ 109.10 MB ]
Download update only: Rise.of.Industry.Update.v1.4.0.0210a-CODEX [ 19.0 MB ]
Download update only: Rise.of.Industry.Update.v1.3.0.1507a-CODEX [ 20.30 MB ]
Download update only: Rise.of.Industry.Update.v1.2.3.2506a-CODEX [ 20.04 MB ]
Download update only: Rise.of.Industry.Update.v1.1.0.2105b-CODEX [ 107.6 MB ]
Download update only: Rise.of.Industry.Update.v1.0.1.0705a-CODEX [ 15.0 MB ]

Download Rise of Industry v2.1.0.1211a - CODEX [ 1.0 GB ]

rise-of-industry-2130-codex.torrent (downloads: )

Rise of Industry v1.2.40207a - GOG [ 598 MB ]

rise_of_industry-v1_2_40207a-gog.torrent (downloads: )
How to download this game ?
Game updates:
  • Rise of Industry v2.0 → v2.1.0.1211a [ 12.11.2019 ]
  • Rise of Industry v1.4.0.0210a → v2.0 [ 24.10.2019 ]
  • Rise of Industry v1.3.0.1507a → v1.4.0.0210a [ 02.10.2019 ]
  • Rise of Industry v1.2.3.2506a → v1.3.0.1507a [ 15.07.2019 ]
  • Added: Rise of Industry → v1.2.40207a (GOG) [ 04.07.2019 ]
  • Rise of Industry v1.1.0.2105b → v1.2.3.2506a [ 25.06.2019 ]
  • Rise of Industry v1.0.1.0705a → v1.1.0.2105b [ 21.05.2019 ]

This game has been updated 13-11-2019, 05:30 to the latest version v2.1.0.1211a.

  • 6
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Comments 6

Offline
Admin 14 January 2019 04:19
A9.0:1101b (experimental)

Additions

  • Pollution

    • Your buildings will now pollute your map.

      • Each building will produce a set amount of Pollution which if left unchecked will spread across the map via Land tiles, Air, and Water tiles.
      • Polluted Tiles will produce less food and water, kill fish and trees, and reduce the populations of nearby Settlements.
      • Players can heal Land tiles with Trees, an Air Scrubber, or a Chemical Scrubber.
      • Players can heal Water tiles using the Water Treatment Plant.
  • Added New Gatherer Permit

    • Allows Players to place only Gatherers and Roads within a Region for a reduced price.
    • Buying this Permit will lower the cost of the Full Build Permit
    • Cost is proportional to the Full Build Permit.
Improvements and Changes

  • Adjusted Achievements to disable when a mod is enabled.
  • Smoothed out the Pollution Visualization.
  • Removed the Reset button in the settings.
  • Updated the in-game economy and Dispatch Costs.
  • Added a couple of alerts to the Logistics Panel:

    • Previous Requests Unfulfilled: When there is not enough Product to fulfill all their requests.
    • No Depots Available: When there are no Trade Depots available to fulfill a Request.
  • Added a Sharpen option to Graphical Settings:

    • Values: Off / Weak / Normal / Strong (default Normal)
    • Desc: Sharpens the edges for better color display
    • Setting: Intensity: Off = 0, Weak = 0.25, Normal = 0.5, Strong = 0.75
  • Updated the Featured Mod.
  • Rearranged the Food Tech Tree for better clarity.
  • Updated the Reinforced Wall Recipe and Tech Tree.
  • Adjusted Production times of all production for better gameplay.
  • Removed the -25% Urban Road Cost Unlock.
  • Reduced the Event max length by one month.
  • Reduced the Day Duration from 6 seconds to 5 seconds.
  • Increased the Truck Speed from 1.5 to 1.75.
  • Changed the default delivery priority for Warehouses:
  • Updated the Production Panels for with more fields and for better clarity.
  • Changed the Snow Theme so that it no longer is the default theme.
Offline
Admin 2 May 2019 06:45
1.0:2904a (experimental)

Additions

  • Added Toys to the Product List.

    • Can now produce an assortment of Toys like Dolls, Trains, Marbles, and Dollhouse.
    • Made the Toy Factory and sold to the Toy Store.
Improvements and Changes
  • Adjusted the Shop Toolbar to be visible before the HQ is placed.
  • Renamed Houses to be "Residential Buildings" and all parks as "Parks."
  • Optimized the Main Menu settings screen.
  • Improved how the Warehouse distributions handles trucks with a lot of destinations.
  • Added One Way Bridges and Tunnels.
  • Removed the usage of the Animator component in the UI.
  • Optimized various aspects of game performance.
  • Improved several User Interface elements for better clarity.
  • Updated the Tutorial for better clarity with new mechanics.
  • Removed the watermark from the in-game screen.
  • Adjusted the minimum difficulty level to 5%.
  • Added an option to disable the automatic speed slow down during Auctions.
  • Changed the opening alpha message to reflect our out of early access status.
  • Reduced the PR/Marketing Events spawn chance.
  • Updated how many AIs will spawn on a map depending on map size and AI setting.
  • Removed a label from the loading screen that was no longer needed.
Bugfixes

  • Fixed a bug where Cash Flow statistics were not in real-time.
  • Fixed a bug where Toys would not appear in either the Warehouse or Toy Store after delivered.
  • Fixed a bug where Fluff would disappear when delivered to the Toy Factory.
  • Fixed a bug where the AI logistical requests would start causing glitches in save files.
  • Fixed a bug where the Toy Store would not spawn.
  • Fixed a bug where the Toy Factory had no connection tile.
  • Fixed a bug where there the game would occasionally freeze while playing.
  • Fixed a bug that caused the Engineer Achievement to not function properly.
  • Fixed a bug that caused the AI to spot building after loading a saved game.
  • Fixed a bug where fireworks would render below the water level.
  • Fixed a bug where Terraforming would not work correctly if the cursor when off the map.
Offline
Admin 8 May 2019 04:07
1.0.1:0705b
Improvements and Changes
  • Updated the Recipe Book to include all the new Recipes.
  • Map Labels and Layers options now persist between loading and restarts.
  • Adjusted how Region Auctions work:
    • They now spawn less.
    • The AI will bid on them less.
    • Doubled the base cost for the Regions.
  • Updated the Tutorial with some minor corrections and adjustments.
  • Adjusted the Research Categories, so that it can fit more items.
  • Adjusted the Career Mode description to better for better clarity.
  • Updated the Translation files.
  • Fixed an exploit where you can build roads over trees in another region.
  • Adjusted the Auction panel to show the correct starting Bid.
  • Working on fixing the Text on the Headquarters, so it doesn’t block icons.
  • Save Game and Load game lists now appear with the newest games on the top of the list.
  • Improved how AI uses Gatherers.
  • Improved the Cash Flow statistic, so it provides more accurate information.
  • Disabled the Tooltips when using the RMB to move the map around.
  • Added a version alert when a player is loading an older save file.
Bugfixes
  • Fixed a bug where players could not change the Production selection of Farms.
  • Fixed a bug where Player’s could crash the price of a product by having the State Deliver to shops.
  • Fixed a bug where the Difficulty value was being displayed incorrectly.
  • Fixed a bug that causes the game to exit when trying to return to the main menu.
  • Fixed a bug where the Fullscreen option defaults to Borderless mode.
  • Fixed a bug where there was a duplicated slide that was a translated version.
  • Fixed a bug with the Demo where players would start with zero money.
  • Fixed a bug with the Demo where Water was not being distributed properly.
  • Fixed a bug where changing a Factory Recipe requires two clicks instead of one.
  • Fixed a bug where Trucks would get stuck in a loop with no cargo.
  • Fixed a bug where Trucks did not use both one-way lanes when exiting a Warehouse.
Offline
Admin 21 May 2019 10:54
Update v1.1.0.2105b:
Main Features

Warehouses can directly supply shops (this can be disabled if you want)
Can buyout other entities' permits (and the AI will offer you cash for yours)

Warehouses now clearly state if and with what Depots they are connected to
 

Major changes to Logistcs:
Prices for Logistic Requests have skyrocketed, but the capacity is much higher now.

It's all more according to how big bulky transportation vehicles should work.
Make sure the vehicles are full and do NOT use Logistic Requests for raw stuff, or you'll go bankrupt super quickly.

In short:
Automated Warehouse trucks are very cheap

Normal trucks are good for very short range (under 50 tiles)
Warehouse dispatch trucks are good for short range (under 125 tiles)

Trains are expensive to set up, but are fast and good over 200 tiles
Boats are cheap and high capacity, ideal for long distances (over 250 tiles over water)

Zeppelins are very expensive and meant for when a player has a lot of money and needs Products moved in as a short distance as possible.
 

Stock Market
Players can now buy up other companies in hostile takeovers, by purchasing their stocks when they are vulnerable.

Be careful as other companies can buy up your stock.
Stock prices go up over time, as the company places more buildings and gains control over more regions

The more stocks are sold, the more expensive they get
 

AWH Dropdown. A new dropdown was added to the Outgoing tab of the Warehouse, to control more what buildings receive what.
"Equally": like now: AWH sends stuff equally to shops and producers. This is the default state.

"+Shops": it will send stuff to shops first, then, if there's spare, to producers. Only applies to products shared. So if the WH is next to a farmer market and a livestock, it will send the wheat first to the shop, and then to the farm. This will not impact sending apples, as it's a different product (will be sent at the same rate as the wheat to the shop).
"+Users": it will send stuff to producersfirst, then, if there's spare, to shops. Only applies to products shared. So if the WH is next to a farmer market and a livestock, it will send the wheat first to the farm, and then to the shop. This will not impact sending apples, as it's a different product (will be sent at the same rate as the wheat to the farm).

"Only shops": AWH will supply only shops and will not care about producers.
"No shops": AWH will supply only producers and will not care about shops.

"All Off": same as "all manual" (AWH disabled).
Offline
Admin 15 July 2019 13:37
Update v1.3.0.1507a:
Removed the CTRL+Hover feature as it was not working properly for some users.
Updated the Localization strings.
Removed Labels from Warehouse Modules.
Optimizing how Pollution Cleaners operate.
Adjusting where the Pollution Fog is processed.
Edited and removes several slides in the Tutorial.
Adjusted the description of the +1 Truck Capacity for better clarification.
Added a Fisherman’s Market Dynamic Event which will spawn Fishing Season when completed.
Adjusted the Copy tool copies all the building Settings.
Adjusted Roads so that they cannot be placed parallel under a bridge.
Adjusted Dynamic Events to show their proper modifiers.
Improved the method of renaming objects in the game.
Adding an option to Toggle the default setting for “Wait til Full” button in Warehouses.
Achievements will now trigger even with Mods enabled.
Adjusted various aspects of the Logistics System:
Warehouse upkeep up to 2.5%
Removed Trucks Depots from the Game
Warehouse Manual Destinations now use Trade Trucks instead.
Updated the Tutorial to match changes
Moved the +3 Destination Slots from Logistics Tree to the Basic Distribution Tree.
Added a Pollution Visualization Map Layer (access with P).
Adjusted world generation to include Rivers at least one River on a map.
Adjusted minimum upkeep to 25%, despite Event effects or a shutdown building.
Adjusted to Auctions, so that when an AI wins, there is no effect spawned.
Moved the Coal Mine in the Tutorial to a valid placement location.
Added the word “Days” to the cleaning time in Pollution Buildings.
Added a toggle option for the Logistics System in the gameplay menu.
Can now turn the Logistics System off/on (default off)
Logistics System recommended for advanced players.
Logistics Depots now disable when they are not connected to their Warehouses.
Removed an old Tooltip helper.
Offline
Admin 2 October 2019 14:31
Update v1.4.0.0210a:
Bugfixes
Fixed some incorrect translations.
Fixed a bug where players cannot deliver to advancement products.
Fixed a bug where Auctions would appear with no town names attached to it.
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