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Factorio v0.17.49 - SKIDROW

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Factorio PC free download torrent

Factorio is a 2D sandbox of enormous size, where you will have the freedom to explore the planet. You will go to create a new world where you will create all the necessary conditions so that humanity can live there in peace and comfort. You need to engage in the extraction of useful resources and all sorts of things, and then produce the necessary components that you will send earthlings with aliens to war. You must master a new planet faster than the enemy will do. Here an important role is played by the economic component, so be very careful in resolving this or that issue. You will have great opportunities in terms of organization and logistics. The game can not boast of graphics, but this is not necessary here, because it is quite interesting already. Develop modern weapons, as well as setting up production.

About This Game

Key Features

Version Factorio 0.17.49:
  • Fixed sprite batching issue when drawing many inserters with circuit connectors.
  • Fixed construction robot working shadow.
  • Fixed using repeat_count in RotatedAnimation definition would cause crash.
  • Fixed rail signal consistency in case of reserved signal being invalidated by building a rail that puts both sides into same block.
  • Fixed rail crash related to marking reserved signal for deconstruction.
  • Fixed that programmatically set locale for autoplace controls didn’t work.
  • Fixed that scrollpane consumed the mouse wheel events even when not activated, which blocked the other (parent) scrollpane.
  • Fixed that re-pathing in chain signal sequence didn’t respect the need for green exit when the re-pathing was based on manual change of target station.
  • Fixed that changing state of rail signal by circuit network didn’t properly update state of parent circuit signals.
  • Fixed that rail signal disabled by circuit network didn’t prevent train passing by it if it guards a block that is already reserved/occupied by the same train.
  • Limited of usage of tab/shift-tab to move between textboxes as other objects didn’t support it and it seems like it isn’t worth to try to support it for everything.
  • Reduced the UPS impact of a large number of biters trying to pathfind.
  • Fixed that tabbing could move to invisible or disabled widgets.

System Requirements

Minimum:
OS: Windows 10, 8, 7, Vista, XP. (64 Bit)
Processor: Dual core 1.5Ghz
Memory: 4 GB RAM
Graphics: 512MB Video Memory
Storage: 1 GB available space
Additional Notes: Low sprite resolution and Low VRAM usage

Recommended:
OS: Windows 10, 8, 7 (64 Bit)
Processor: Quad core 2.5Ghz
Memory: 8 GB RAM
Graphics: 2GB Video memory
Storage: 1 GB available space

Screenshots

Screenshot Factorio PC Game free download torrent Screenshot Factorio PC Game free download torrent Screenshot Factorio PC Game free download torrent

Video

Instructions

  1. At the first stage, you need to download the installation files of the game.
  2. After downloading, run the installation file «[gamename].setup.exe», follow the instructions of the installation wizard.
  3. Specify the location on the hard drive where the game will be unpacked.
  4. After the installation process is complete, a shortcut will appear on the desktop.
  5. Everything is ready, we click twice on the label of the game, profit.

Download Factorio v0.17.49 - SKIDROW [ 1.23 GB ]

factorio-v0_17_49.torrent (downloads: )
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Game updates:
  • Factorio v0.17.48 → v0.17.49 [ 14.06.2019 ]
  • Factorio v0.17.47 → v0.17.48 [ 12.06.2019 ]
  • Factorio v0.17.46 → v0.17.47 [ 08.06.2019 ]
  • Factorio v0.17.45 → v0.17.46 [ 07.06.2019 ]
  • Factorio v0.17.44 → v0.17.45 [ 01.06.2019 ]

This game has been updated 14-06-2019, 07:23 to the latest version v0.17.49.

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Comments 7

Offline
Admin 26 February 2019 16:13
Attention
  • There is a bug in the updater as it didn't delete the data/base/campaigns/beta. You can manually delete the folder to avoid the problem.
  • This is the first experimental release after a year and 3 months. We tested it and found it to be quite fine, but there most probably are dangerous bugs hidden, so backup your saves and be careful.
  • You need to explicitly opt in to 0.17.x beta to play 0.17 on steam.
  • Any GUI not mentioned in the finished screens (Quick bar, Train Schedule, Load/Save Game, Settings, Map Generator, Research, Mods) wasn't addressed by the gui rewrite yet. As long as it is generally functional, we don't accept bug reports about its minor bugs or visual issues.
  • Enjoy the 0.17 
Major Features
  • New quickbar (more in Gui section)
  • Added shortcut bar that allows quick access to certain game features, such as toggling alt mode, creating blueprints, or turning off personal roboport
  • New gui style with final version of some parts of the GUI (More in Gui section)
  • Added clipboard functionality. (Control + C, Control + X, Control + V activate appropriate tools) Shift + mouse wheel allows to cycle the clipboard history.
  • Added undo functionality (Control + Z). Supports manual entity building and by blueprints and manual mining and usage of deconstruction planner.
  • Reworked the Map Editor so it's now part of the standard game and can be toggled at will using the '/editor' command.
  • Support for mod synchronisation when joining multiplayer game. Works as long as the used mods are on the mod portal.
  • Fight changes. Enemy projectiles are dodgeable and slowdown/damage the target over time. They also leave splashes on ground that have the same effect.
  • Rich text tags. These tags can be used almost anywhere: Chat, station names, save names, custom ui and probably a few places we didn't think of. They allow changing color, font, images and location/blueprint/armor/station/locomotive linking through chat. (More in features)
Offline
Admin 4 March 2019 16:15
Version 0.17.5 released
  • Fixed crash related to train waypoints and very short train paths. 
  • Fixed wrong entity info positioning when all other things in the right container are disabled.
  • Fixed Wave defense victory not being triggered in some cases.
  • Fixed Wave defense victory message being printed on every rocket launch.
  • Fixed restarting the game after sync-mods-with-save would fail to auto-load some saves on Windows.
  • Fixed PvP error when loading 0.16 versions of the scenario.
  • Fixed selection in blueprint preview would have an offset if UI scale was not 100%.
  • Fixed pie slice used as progress indicator in crafting queue wasn't rendering for small angles.
  • Fixed that the /time command would give back the wrong time played.
  • Fixed rendered terrain would increasingly get corrupted during movement when using 16bit rendering mode on some OpenGL drivers.
  • Fixed player.get_quick_bar_slot causing a crash for some values.
  • Fixed controls were lagging when application window was receiving lot of events it didn't recognize on macOS or Linux.
  • Fixed "Wait for V-Sync" graphics option was not working on macOS 10.14 Mojave.
  • Fixed crash logs were missing stack traces on macOS.
  • Adjusted the Supply Challenge requirements to make sense.
  • Fixed a crash when reviving entities through the Lua API.
  • Fixed NPE crash on biter commands during rebuild quest.
  • Fixed NPE crash during cutscene if player left entity ghosts in the starting area.
  • Fixed NPE crash on sending biters if you plaster half the map with furnaces (yes, seriously).
  • Fixed NPE bug where Compilatron would sometimes not continue after players put the required items in his chest.
  • Fixed that technology slot tooltip didn't reflect the cost of the selected technology in the queue.
  • Fixed NPE confusing flying text at startup.
  • Fixed that the train passed wait condition time was limited to 120 seconds. 
Offline
Blep
Blep 10 March 2019 16:25
It crashes 5 min after I start the tutorial, every time..
Offline
Admin 20 March 2019 04:20
Version 0.17.16 released
  • Disabled vanilla pollution attacks in the NPE until after the final wave.
  • Changing teams in PvP will try to preserve the current character.
Bugfixes
  • Fixed alerts showing for trees and rocks in the NPE.
  • Fixed solid fuel not triggering "fuel furnace" quest item.
  • Potentially fixed scrap metal crash bug again.
  • Fixed that a fluid furnace revived from a ghost would not work.
  • Fixed that launching tutorials could leave the running game in a broken state.
  • Fixed that clearing the ghost cursor did not clear the hand in the quickbar.
  • Fixed Compilatron blocking placement of burner inserter in NPE.
  • Fixing a bug from last version that allowed fluid mixing by setting a recipe in assembler.
  • Different alert when unable to revive ghost due to fluid mixing by hand vs. by robot.
  • Fixed spitters would not properly target construction robots that are blocked from fulfilling their task.
  • Fixed a crash when joining Steam game invites while a multiplayer connection is in progress.
  • Fixed that the "research finished" indicator would display the wrong technology level.
  • Fixed a crash when removing the end rail of a temporary train order.
  • Fixed that cargo wagon filters wouldn't get preserved in blueprint strings.
Scripting
  • Fixed that printing the output of LuaProfiler anywhere except log(...) would cause a desync. Note: this means if the results are shown in things like player.print() they won't persist through save/load (but won't cause desyncs).
  • Fixed Electric Pole smart coverage placement not building over other pole ghosts.
Offline
Admin 27 March 2019 08:00
Version 0.17.21 released
  • Fixed gates sometimes not closing when next to cliffs.
  • Fixed crashes related to GUI tables.
Offline
Admin 26 April 2019 14:53
Version Factorio 0.17.34 released
  • Improved fluid simulation threading. Decreases CPU usage. Threading available on all operating systems. Simulation performance should remain unchanged.
Bugfixes
  • Fixed a crash when importing blueprint strings with power switch wires.
  • Fixed fluid mixing for fixed recipe assemblers.
  • Fixed "Not enough rails" message after successful track placement
  • Fixed a crash when destroying entities during the on_pre_ghost_deconstructed event.
  • Fixed that trains with "logistics while moving" disabled would not deploy robots when switched into automatic mode while waiting at a station.
Offline
Admin 11 May 2019 08:57
Changes
  • When a train performs path finding while in a chain signal sequence, the pathfinding will have a constraint to not go through reserved block before exiting the chain sequence. This solves a problem of train intersections being possible to be deadlocked even with proper chain signals usage in cases of using temporary stops or when path is changed because of station is being enabled/disabled by a circuit network. This also allowed us to to let train recalculate path spontaneously even in chain signal sequence, as it shouldn't break anything now.
  • When a temporary blueprint(e.g. blueprint from copy) is placed in the quickbar, the blueprint won't be destroyed when clearing the cursor and instead moved to the inventory.
  • Separated incompatible mods from dependencies in browse mods GUI.
Bugfixes
  • Fixed a crash when trying to build locomotives near water/edges of the map.
  • Fixed players getting a new player character when they connect twice to a paused game.
  • Fixed that entity tooltips did not show negative emissions.
  • Fluid assembler ghosts now show correct pipe connections.
  • Fixed a crash when trying to write auto trash filters with not-a-table.
  • Fixed possible fluid mixing from reviving fluid assembler ghost by higher version.
  • Disabled areas of new map GUI are set correctly on exchange string import
  • Fixed that script rendering sprites loaded from files would disappear on save/load.
  • Fixed that LuaForce::reset_technology_effects() wouldn't preserve things in the research queue.
  • Fixed that using an upgrade planner on a blueprint wouldn't upgrade configured modules.
  • Fixed cross-platform issues related to the Lua bit library.
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