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Kubifaktorium v14.10.2019

Torrent Kubifaktorium download free pc
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Kubifaktorium PC free download torrent

Kubifaktorium is a management game where your goal is to create, manage and develop a thriving colony, unlock new lands, create legendary weapons and defeat enemies. Kubifaktorium will include various biomes to explore, plenty of resources to exploit, complex technology to create, and interesting production chains to master. Game Kubifaktorium download torrent is a voxel simulator in which there is an element of strategy where you will create a thriving colony from scratch. You will learn to listen and manage the locals, develop and modernize the infrastructure, send troops to explore new lands and fight strong enemies in huge locations. In order for the enemy not to take you by surprise — create legendary weapons, study various kinds of biomes, extract rare resources, exploit sophisticated equipment for the construction of protective modules.

About The Game

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7 or higher
Processor: Intel Core i5-7600K, AMD Ryzen 5 1400 or higher
Memory: 4 GB RAM
Graphics: GeForce GTX 580, Radeon HD 8970M or higher
Storage: 300 MB available space
Additional Notes: Try the free demo to check how the game performs on your system.

RECOMMENDED:
Requires a 64-bit processor and operating system

Screenshots

Screenshot Kubifaktorium PC Game free download torrent Screenshot Kubifaktorium PC Game free download torrent Screenshot Kubifaktorium PC Game free download torrent

Gameplay Trailer

How to Install the Game

  1. At the first stage, you need to download the installation files of the game.
  2. After downloading, run the installation file «[gamename].setup.exe», follow the instructions of the installation wizard.
  3. Specify the location on the hard drive where the game will be unpacked.
  4. After the installation process is complete, a shortcut will appear on the desktop.
  5. Everything is ready, we click twice on the label of the game, profit.

Download Kubifaktorium v14.10.2019 [ 165 MB ]

kubifaktorium-v14_10_2019.torrent (downloads: )
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Game updates:
  • Kubifaktorium → v2.7.2019 → v6.7.2019 → v10.07.2019 → v11.7.2019 → v14.7.2019 → v21.7.2019 → v23.7.2019 → v27.07.2019 → v03.08.2019 → v09.08.2019 → v14.08.2019 → v26.08.2019 → v31.08.2019 → v05.09.2019 → v20.9.2019 → v27.9.2019 → v03.10.2019 → v14.10.2019

This game has been updated 15-10-2019, 15:32 to the latest version v14.10.2019.

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Comments 2

Offline
Admin 15 August 2019 02:43
User interface
- UI: Made icons a bit bigger and more contrasty. Also made the colonists stand up for their photo. :) Delete your iconcache folder for the icons to be regenerated.
- UI: Added a slider bar to the encyclopedia.
- UI: Added a slider bar to the build menus.
- UI: Hovering over a save game now shows you the mods used in the game (will only work correctly with post-patch saves). 
- UI: When you have the UI deactivated (F11), pressing ESC now brings it back instead of opening an invisible menu. 

Miscellaneous
- Content: Added 2 new variations of trains. Currently they only look different.
- Gameplay: When a workshop has multiple output stockpiles, the ones with higher priority (and their corresponding products) will be produced first.
- Bug reports: You can now add your Discord ID or Mail address to bug reports so that I can get back to you if I have questions. Completely optional. 
- Modding: You can now add deterministic loot. Have a look at ActorInfo→DeterministicLoot
- Modding: You can now add your own building categories. Have a look at kubi.example.buildingcategory. 
- Modding: Changed the default values to match the format you are required to use. 
- Modding: Replaced the ModdingAPI.html generation to make it prettier and better structured. 

Bug fixes
- Camera: Mid-levels are a bit more zoomed out.
- Fixed: Border markers visible under fog of war.
- Fixed: Needs possibly not working correctly after loading.
- Fixed: Old zone handles remaining in memory after loading a game.
- Fixed: Items should no longer fall off or bug out on conveyor belts.
- Fixed: Depots ignoring type filters when used as storage.
- Fixed: "Ghost ships" from previous games should now disappear.
- Fixed: "Ghost zeppelins" from previous games should now disappear.
- Fixed: Numerous smaller issues.
- Fixed: PreventSpawn now works when enemy camps are spawned. 
- Fixed: Importing is now a separate job from stockpiling, which solves a few issues. 
Offline
Admin 26 August 2019 15:57
Patch 26.8.2019

Assisted mode
Simplifies a few mechanics to make the game easier to pick up for newer players. [Optional, on by default] 
1) Automatically assigns colonists to all tasks/workshops. 
2) Workshop products are automatically assigned to their output stockpiles. 
3) Some items like building materials are automatically unloaded from your ship. 
4) Adds all colors/zones to all colonists. 

User Interface
- Restricted Stockpiles: You can now prevent colonists from eating/drinking from a selected stockpile. 
- UI: The game now shows warnings in the main menu if you haven't played a tutorial before (after this patch). Start any tutorial to remove the message. It is not required to play through the tutorial.
- UI: When scroll on border is enabled, you can now scroll when your mouse is over the UI. 
- UI: Added a message to automated workshops when their output boxes are full.
- UI: Probably fixed stacked icons in debug spawn menu. 
- UI: Clicking on a good in the inventory target window takes you to its entry in the encyclopedia.
- UI: Replaced some icons. 
- UI: When selecting a pasture, you can only choose animals that are available on your island.
- UI: Fixed the position of many tooltips.
- UI: Miscellaneous other text and UI improvements based on player feedback.

Miscellaneous
- Content: Added 2 new variations of trains. Currently they only look different.
- Performance: Added some more statistics. When the game lags for you, please submit a bug report when it happens, thanks! :)
- Modding: InvisibleToUser-Items are no longer shown in the type filter UI.
- Modding: The game now creates an error.txt in your mod file which includes all the errors your mod has.

Bug fixes
- Fixed: Placing stone/clay/ore quarries.
- Fixed: UI message when a construction job has been completed.
- Fixed: When there is no enemy in an enemy area, it gets destroyed automatically.
- Fixed: Stacks are now rearranged after a crane picks something up.
- Fixed: Bug in the spawn point generation algorithm.
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