Skidrow Games PC

Close Combat The Bloody First v1.1.3 - CODEX

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Close Combat The Bloody First PC free download torrent

Close Combat The Bloody First — continues the eponymous series of real-time strategies. This time, under your command, the first infantry division called the «Big Red Unit» will be allocated, which took part in the hostilities of the Second World War. The game is divided into three main campaigns, including a visit to the beaches of Omaha, whose sand has turned brown from the liters of blood spilled here, the conquest of the Sicilian mountains, which are distinguished by high temperature and the landing in Tunisia. Any battle on one of the presented maps will turn into an indescribable sight thanks to use of 3D Archon engine.

About The Game

Key Features

He is able to simulate the conditions of a real battle, directly affecting the behavior of different types of shells and movement on the ground. In the heat of battle you will need to skillfully dispose of combat units, composing heavy equipment with ordinary fighters. You can freely throw tanks into the forehead of the enemy and while they will abstractly try to destroy them, commit sabotage by a small detachment of pyrotechnics. It is up to you to decide what to do in this or that situation and whether it is necessary to resort to the help of artillery or an air strike. Good luck and never back down from your intended goal.

System Requirements

OS: Windows 7/8/10
Processor: 2GHz processor
Memory: 4 GB RAM
Graphics: 1 GB DirectX 9 Compatible Graphics Card (2GB recommended)
DirectX: Version 9.0c
Storage: 4 GB available space
Sound Card: DirectX Compatible Sound Card
Additional Notes: An Internet connection is required for 2-player head to head play.


Screenshot Close Combat The Bloody First PC Game free download torrent Screenshot Close Combat The Bloody First PC Game free download torrent Screenshot Close Combat The Bloody First PC Game free download torrent

Gameplay Trailer

How to Install the Game

  1. To start, you need to download the game files.
  2. Then, unpack the archive with «WinRar» or an analog.
  3. Mount the resulting image in the «UltraISO» program.
  4. Install the game, agreeing with the installation wizard.
  5. Download & install Update v1.1.3, in game folder.
  6. Copy the contents of the folder «CODEX» to the folder with the game.
  7. Lock the game folder in the Windows firewall.
  8. Play!

Download update only: Close.Combat.The.Bloody.First.Update.v1.1.3-CODEX [ 144.2 MB ]
Download update only: Close.Combat.The.Bloody.First.Update.v1.1.1-CODEX [ 134.0 MB ]
Download update only: Close.Combat.The.Bloody.First.Update.v1.0.7-CODEX [ 126.9 MB ]
Download update only: Close.Combat.The.Bloody.First.Update.v1.0.6-CODEX [ 109.3 MB ]
Download update only: Close.Combat.The.Bloody.First.Update.v1.0.4-CODEX [ 71.0 MB ]
Download update only: Close.Combat.The.Bloody.First.Update.v1.0.1-CODEX [ 37.9 MB ]

Download Close Combat The Bloody First v1.1.3 - CODEX [ 2.82 GB ]

close_combat_the_bloody_first-codex.torrent (downloads: )
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Game updates:
  • Close Combat The Bloody First v1.1.1 → v1.1.3 [ 12.05.2020 ]
  • Close Combat The Bloody First v1.0.7 → v1.1.1 [ 03.04.2020 ]
  • Close Combat The Bloody First v1.0.6 → v1.0.7 [ 11.12.2019 ]
  • Close Combat The Bloody First v1.0.4 → v1.0.6 [ 20.11.2019 ]
  • Close Combat The Bloody First v1.0.1 → v1.0.4 [ 30.10.2019 ]
  • Close Combat The Bloody First v1.0 → v1.0.1 [ 11.10.2019 ]
  • Close Combat The Bloody First → v1.0 [ 03.10.2019 ]

This game has been updated 12-05-2020, 13:55 to the latest version v1.1.3.

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Comments 2

SkiGamesPC 30 October 2019 09:48
Update v1.0.4:
• Fix for issuing rendering unit icon connectors on low end video hardware.
• Fix for possible negative estimated range at extremely short ranges.
Update v1.0.3:
• Fixed issue where some terrain objects were not always applying their terrain effects across their entire area.
• Turreted vehicles should no longer get stuck with 'WRONG FACING' status for the gunner.
• Higher visual quality LOS tool option added to game options.
• Unit Defend and Ambush order arcs are no longer hit-tested when you are in the middle of giving an order.
• Dead soldiers and vehicles are no longer hit tested when you are in the middle of giving an order.
• Steam and GOG versions now correctly remember your multiplayer lobby password.
• If a potential mismatch between weapons occurs in mutliplayer the game logs a warning and attempts to continue rather than throwing a fatal error.
• Towed guns no longer experience incorrect 'STEEP ANGLE' situations after loading an in-battle save game.
• Theoretical kill chance calculations now correct when evaluating the left side of target vehicle.
SkiGamesPC 3 April 2020 04:41
Version 1.1.1

Map Editor Changes:
• Press ‘P’ key to toggle cursor terrain and coordinate display.
• Mouse over an object and hit PgUp/PgDn to cycle through the possible variations in model / texture.
• Better alignment of fences and walls when placing them in a row.
• Battle damage type objects (foxhole, gun pit, craters) cannot be created via the editor and no longer show up in the object list. May be implemented in the future.
• Fix for mods loading custom maps while using the stock campaign.
• Fixed missing default textures on dead cow objects.
• Fixed incorrect texture names in data file for low stone wall, low mud wall, high mud wall, and wreck objects.
• Fix for mouse handling when Scenario Editor screen is up.
• Fix for hang when mouse over exactly overlapping buildings.
• Fixes for texture loading and saving.

Content Creator Update
• Force Supply Level now updates correctly after each battle.
• Force Supply Level on Planning and Briefing screen now displays correct value.
• Fixed case where Kasserine Pass operation would not becoming available when it should.
• "PLAY <scenario>" button only displays for Custom Battle or Saved Games lists if you have at least one item in the list.
• Multiplayer: Client now shows correct unit status icons for enemy in sight, firing, etc.
• Multiplayer: Unit action string now updated correctly on client during a co-op battle.
• Multiplayer: Queued orders are displayed correctly on the client.
• Multiplayer: Default Defend/Ambush order arcs appear correctly on the client.
• A unit's current order line/arcs are no longer displayed while unit is broken or routing.
• Tooltips added to the Soldier screen weapon, achievement, and medal icons.
• A battle map preview can now be accessed from the Force Selection screen (image in the upper left.)
• Fix for bridge not overwritting deep water terrain (Cerisy)
• Left click on a live soldier in soldier list centers camera on soldier.
• Fix for separated soldier failing to rejoin unit if unit aborted a movement order while soldier was separated.
• Game now allows a battle scenario to begin even if battle end conditions are already in effect.
• Vehicle kill chance and counter-kill chance now has more influence when choosing a default target.
• Soldier walking and crawling speeds now less effected by terrain and slope.
• Vehicle pathing and path-following updated.
• Vehicles will attempt to keep at least 1m distance from impassable terrain.
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