Skidrow Games PC

Warhammer 40000 Gladius Fortification Pack v1.4.1 - CODEX

Torrent Warhammer 40000 Gladius Fortification Pack download free pc
Full game FREE DOWNLOAD Latest version v1.4.1 TORRENT CODEX

Warhammer 40000 Gladius Fortification Pack PC free download torrent

Download full game Warhammer 40000 Gladius Fortification Pack torrent for PC, this is standalone and includes all content and DLC from our previous releases and updates. The presence of the single-player mode allows one player to use all the finds, improve his own hero and game base, which in the future will exceed all expectations and combine with reality. You need to rebuild the old ruins, build unpredictable heights, think a little more about world fame, which in the end result will lead to a parallel measurement. Gradually increase your land, set up new rooms, barracks, training halls, upgrade units and prepare the guys for a real battle for their own territories. The boundaries can be so large and unpredictable that it will be difficult for the player to find a way out during an important fight.

The Fortification Pack is an expansion for Warhammer 40.000 Gladius — Relics of War, bringing one new defensive unit to each faction, widely expanding the existing roster. With a total of six new units, this DLC is a must-have and will enlarge the strategic options to all players. As war rages on, all the factions engaged in a fierce struggle to dominate Gladius Prime resort to erecting mighty bulwarks and deploying new state-of-the-art defensive weapons.

About The Game

Key Features

Space Marines — Aquila Macro-Cannon
Macro-cannon Aquila Strongpoints are massive fortifications, often used as bastions in Imperial defensive battle lines. Each consists of a munitions silo, topped by a large turret that houses the huge macro-cannon that gives the strongpoint its name. The munitions silo allows the Aquila Macrocannon to fire special «Quake Shells,» each of which measures several Terran feet in length and has a powerful charge that causes the shells to reach hypersonic velocity when the Macrocannon is fired.

Astra Militarum — Void Shield Generator
Void shields are normally localised force fields reserved for protecting the monolithic Titans of the Adeptus Mechanicus, but static generators can be erected to serve as an aegis for other targets of vital import. The largest Void Shield generators can even project an invisible bubble of power across a large area of the battlefield, sheltering both troops and strategically vital battlefield locations by absorbing or deflecting the energy of incoming munitions.

Chaos Space Marines — Noctilith Crown
Noctilith Crowns are brutal edifices raised up by the Chaos Space Marines to weaken the very foundations of reality. Crafted from the mysterious material known as blackstone, these vast psychic resonators thin the veil to deadly effect, shielding your own units and damaging enemy psykers.

Necrons — Gauss Pylon
The mysterious Necron defence turrets, designated as 'Pylons' by those who originally encountered them, were first recorded on the uncharged world of WDY-272. Rising suddenly from the desert sands, the Gauss Pylons opened fire without warning and with devastating effect, tanks and armoured carriers burning as the crescent-shaped weapons tore through the unsuspecting Imperial Guard column whilst resisting all return fire.

Orks — Big Mek
Especially talented or popular Mekboyz will soon attract a following, lording it over a growing gang of underlings. A Mek with this much clout is referred to as a Big Mek, and can prove indispensable to the local Warboss with his knowledge of shokk attack guns, force field technology, and tellyporta rigs.

Tyranids — Biovores
A Biovore is a squat, bloated creature — yet no less deadly for all that. Deep within its lumpen form, the Biovore nurtures a clutch of Spore Mines — living bombs that blanket the enemy in acids, poisons and shrapnel-sized pieces of chitin. Biovores thump forward in battle, bony protrusions on their fore-limbs anchoring themselves into the ground as they release their vile payload in a single shuddering spasm.

System Requirements

Requires a 64-bit processor and operating system
OS: Windows 7 / 8 / 10 (64-bit)
Processor: Intel Core i3 or equivalent
Memory: 4 GB RAM
Graphics: OpenGL 3.3 compatible with 1 GB VRAM (NVIDIA GeForce GTS 450 (1 GB) / AMD Radeon HD 5750 (1 GB)) and up-to-date graphics drivers
Storage: 2 GB available space

Requires a 64-bit processor and operating system
OS: Windows 7 / 8 / 10 (64-bit)
Processor: Intel Core i5 or equivalent
Memory: 8 GB RAM
Graphics: OpenGL 3.3 compatible with 3 GB VRAM (NVIDIA GeForce GTX 660 (3 GB) / AMD Radeon R9 270X (4 GB)) and up-to-date graphics drivers
Storage: 4 GB available space


Screenshot Warhammer 40000 Gladius Fortification Pack PC Game free download torrent Screenshot Warhammer 40000 Gladius Fortification Pack PC Game free download torrent Screenshot Warhammer 40000 Gladius Fortification Pack PC Game free download torrent

Gameplay Trailer

How to Install the Game

  1. To start, you need to download the game files.
  2. Then, unpack the archive with «WinRar» or an analog.
  3. Mount the resulting image in the «UltraISO» program.
  4. Install the game, agreeing with the installation wizard.
  5. Download & install Update v1.4.1, in game folder.
  6. Copy the contents of the folder «CODEX» to the folder with the game.
  7. Lock the game folder in the Windows firewall.
  8. Play!

Download update only: Warhammer.40000.Gladius.Relics.of.War.Fortification.Pack.Update.v1.4.1-CODEX [ 69.9 MB ]

Download Warhammer 40000 Gladius Fortification Pack v1.4.1 - CODEX [ 1.88 GB ]

warhammer_40000_gladius_relics_of_war_fortification_pack-codex.torrent (downloads: )
How to download this game ?
Game updates:
  • Warhammer 40000 Gladius Fortification Pack v1.4.0 → v1.4.1 [ 31.10.2019 ]
  • Warhammer 40000 Gladius Fortification Pack → v1.4.0 [ 17.10.2019 ]

This game has been updated 31-10-2019, 15:30 to the latest version v1.4.1.

  • 1
  • 129

Comments 1

Admin 31 October 2019 15:32
Update v1.4.1:
## New
* Added the ability to rebind controls through a new Controls tab in the settings screen.
* Added video setting to show cliff highlights.
## Balance
* Decreased Immortals cost by 25%. This is to make them a more viable alternative to Necron Warriors.
* Increased Tomb Blades cost by 33%.
* Moved Shield Vanes upgrade from tier 2 to 6. Being able to remove Tomb Blades' only downside (low resiliance) so early made them too powerful.
* Canoptek Spyders now come with the Fabricator Claw Array without requiring an upgrade. This should make Necron vehicle builds more viable and reduces the high number of Canoptek Spyder upgrades.
* Triarch Stalker's Targeting Relay now also affects vehicles. Annihilation Barges really struggled with synergies and this gives the Necron vehicle lineup more options.
* Reduced Dimensional Corridor cost from 40 to 30 influence. Dimensional Stability reduces the cost further to 20.
* Reduced Prey Adaptation research from 3 to 2, up to 3 with upgrade. Tyranids had it a bit too easy with research due to this passive stacking throughout the mid-game.
* Increased Tyranid Warriors group size from 2 to 3. This it to make Tyranid Warrior builds a more viable alternative to gaunt builds.
* Increased Tyranid Warriors cost from 40 to 60.
* Moved Tyranid Warriors research from tier 1 to tier 2.
* Moved Gargoyles research from tier 2 to tier 1.
* Malanthropes can no longer consume tiles in enemy cities.
* Reduced Malanthrope hitpoints from 16 to 12. Malanthropes were used to tank too many overwatch shots, which is contrary to their supportive role.
* Reduced Malanthrope Toxic Miasma cooldown from 10 to 5.
* Increased Malanthrope Grapsing Tail cooldown from 1 to 3.
* Spore Mines no longer give experience when suiciding.
* Spore Mines are no longer reclaimable.
* Space Marines' Fortress Expansion, Advanced Redoubts and Fortress Supreme upgrades now also increase resources from features by 25% and reduce Deploy Fortress of Redemption cooldown by 1. Space Marines needed some gradual economic boosts throughout their research to keep them competitive in the mid- and late-game.
* Increased Scavenger ore per kill value from 2 to 3. Orks' economy needed some love.
* Reduced Big Mek cost by 33%. Now costs ore and energy instead of food and ore. Energy upkeep instead of food upkeep. The Big Mek was slightly too costly and his resources did not match his role.
* Halved Noctilith Crown's attacks from 6 to 3. Noctilith Crown's damage surpassed Imperial Bastion's while also giving invulnerable damage reduction.
Add comment